Permafrost : Rainbeau's Permafrost(.18550) Fertile Fields : 0Harmony(1.2.0.1), Rainbeau's Fertile Fields(.32487) Advanced Bridges : Rainbeau's Advanced Bridges(.23495) Rimsenal - Security pack: (no assemblies)Ĭentralized Climate Control: $HugsLibChecker(0.5.0.0), CentralizedClimateControl(1.5.0.0) Rimsenal - Enhanced Vanilla Pack: (no assemblies) Realistic Planets : 0Harmony(1.2.0.1), Rainbeau's Realistic Planets(.20726)
See the mod description page on Steam for more details.Log uploaded on Tuesday, July 02, 2019, 2:31:05 AM Thanks to Mehni for getting me answers to the questions I needed to get this thing done. * Enhancements to the original Questionable Ethics mod * Balance the mod as you wish, with the Mod Settings menu * Recruit hostile pawns instantly with nerve stapling! * Scan brains to preserve the skill levels of a pawn! Apply any brain template to your clones, to get them up-to-speed fast. * Clone animals and humanoids! Clones have the traits and passions of their "parent". If you think that making human leather hats is too mundane, then this mod will spice things up. and all manner of ethically questionable stuff! If issues occur, please put this mod after humanoid alien races but before the races themselves.Ĭontains organ growing, organ extraction, animal/humanoid cloning, brain reprogramming. May work so long as qee is after the races, however this is untested.
My Working theory is cause my mod patches humanoid alien races and needs to them let the other mods load to patch them. Now also allows brain scanning to copy pawn ideology.Īccording to WindowsXP it has to be loaded after alien races framework if that is active, and before any alien races themselves. Nerve stapling now also can automatically knock out pawns with more violent thoughts.(Now with and without ideology) Nerve staple's enslave and max suppression. Precepts are implemented at least on a first pass basis. So, Id be curious if there was enough interest to justify the matter.Ĭhoose your ethics, ideology support integrated. I think I can set up translation capability pretty easily, but I'm definitely not bilingual. Likewise, I'm curious about possibly opening fan translations. This can and has created bugs in the game. I do not know a single thing added by them this mod does not add. This mod makes harvest everything redundant. Patch is hopefully inbound, but its not harmful, so its not too high a priority. This occurs regardless of other mods and mod load order. There is also a known benign, as in harmless, error on startup about static constructor. I don’t know which ones work and which ones don’t. Before reporting any bug, I need to know if you are running any of them. Others may work, but they are the only one that I believe to do so. Please use CM Colored mood bars if you choose to use one. Save us some time and get issues fixed quicker Without anything the best I can do is ask for this information. Ideally the minimum mod list to cause the issue as well. My discord server has some further assistance(already solved issues) however, at minimum I need a log, or exact details to recreate the issue. THIS LINK WILL TAKE YOU TO HIS.ĪTTENTION If there are bugs, I need information about it. However, in the meantime, this at least lets qee work in 1.3ĪTTENTION MLIE HAS ADOPTED THIS MOD. This is not an official fork, ifany past author asks me to take it down, I will.